
Wild Chase: Tokyo Go Demo: Four Winning Respins to the Super Respin
Wild Chase: Tokyo Go · Quickspin · RTP 96.54% · max win 1,000x · checked on the demo server
Wild Chase: Tokyo Go is Quickspin's October 2019 follow-up to The Wild Chase, a heist moved to Tokyo. Its reels hold 3, 3, 4, 4 and 5 symbols, 76 ways at the start and up to 259 once they widen. You cannot buy anything, and free spins are absent: each win triggers a respin, and if the fourth respin of a chain also wins, the Super Respin begins. Quickspin's own build runs below, free to play, without any registration form or deposit. One RTP model, 96.54%, is all the sheet prints, next to volatility 4.08 out of 5.
What sets off the Super Respin in Wild Chase: Tokyo Go?
Winning the fourth respin of a chain. Any base win starts that chain: winners slide a reel leftwards, the other symbols stick, the grid grows, and each new win buys another respin. By respin four the board is already 5x5 with 259 ways, and only a win on that respin counts. The Super Respin holds every winning symbol in place and respins the reels, paying each time, until nothing new lands. Of our 500 spins, 31 got to the 5x5 grid and 16 went on.

Play Wild Chase: Tokyo Go for free
Quickspin's own demo client in fun mode. No sign-up, no deposit, nothing to install.
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Eighty cents a spin is the client's opening stake and the one on all our frames, so read their WIN boxes as €0.80 multiples; the 500 spins we counted ran at €1.00. The bet range is €0.20 to €100.00, and no button sells a feature.
- Studio
- Quickspin
- Released
- October 2019
- Grid and wins
- 3-3-4-4-5 reels, up to 5x5, 76 to 259 ways
- Volatility
- 4.08 of 5 (game sheet)
- RTP
- 96.54% default. One model published
- Max win
- 1,000x the bet, largest win in 100 billion simulated spins, demo server data (the 2019 game sheet prints 2,757x in 1 billion spins)
- Where the RTP comes from
- Base game 15.28% · Moving Reel Respin 43.11% · Super Respin 38.16%
- Win of 100x or more
- 1 in 1,467 spins
- Demo bets
- €0.20 to €100.00
- Bonus buy
- None in this game
- Bonus
- Super Respin after the fourth winning respin; no free spins, no buy
- Ways per step
- 76, 90, 154, 164, then 259 on respin 4 and in the Super Respin
The Wild Chase in name, Wins of Fortune in play
World Casino Directory reported the game as a sequel, and the title and heist theme agree, but none of the 2016 machinery came along. The Wild Chase runs on 5x3 reels with 25 lines, locks winners in place, grows a round multiplier with its Wilds and pays free spins, and its sheet rates volatility 2.51. Tokyo Go has neither multipliers nor free spins.
The rulebook is the one from Wins of Fortune (June 2017), from the stepped grid and slide-left respins up to the Super Respin. Both sheets print RTP 96.54%, volatility 4.08, a 38.16% Super Respin share and 2,757x in 1 billion spins. Where Wins of Fortune shows one base line of 58.38%, Tokyo Go's sheet has separate base and respin lines that add up to 58.39%. Quickspin never links the two, and today's demo servers differ on the largest simulated win: 1,000x here, 1,253.9x there.

Seventy-six ways at the start, 259 on a full grid
Matching symbols must sit on at least three neighbouring reels, starting from the leftmost, and they must touch. On the help screen a green chain with no break gets a tick, a broken one a cross. Rows are added with every respin, and the rules give the number of ways for each step.

Because the server names the grid at every step, our log could confirm that ladder. Respin 1 ran 3-4-4-5-5, then came 4-4-5-5-5 and 4-5-5-5-5, and from respin 4 on the board stayed 5x5.

The paytable prints one amount per symbol and length, and in our log a win paid that amount once for every way it formed. At €0.80 five blond men or five red-haired women pay €2.00, 2.5x the stake, and three watches, rings or champagne bottles €0.24. The Wild, a red Tokyo Go logo tile, substitutes for any symbol, and our 500 opening screens showed it on reels 2 and 4 alone.
What changes on the 5x5 grid once the fourth respin pays
Once the Super Respin starts, winners stop sliding. Each winning symbol keeps the square it landed on while the free squares respin, and every respin pays the whole standing set again, plus any new matches. The feature stops after a respin that adds no winning symbol, and even that last one pays.

Getting past respin four is the hurdle. 31 of our chains got that far and 15 stopped there with nothing new. Of the 16 that won it, 5 Super Respins ended after a single respin, 4 lasted two, 3 three and 4 four.
Length matters, as spin 179, our session best, shows. Its base win paid 0.6x and the whole climb to the 5x5 grid 4.2x. After that the first Super Respin paid 12.05x and each later one more, until the last two both paid 18.35x: the final respin found nothing new and paid the same set again. The spin closed on 67.7x.

16 Super Respins and a 118.6% session
The demo server ran the sheet's only model, 96.54%, for our 500 spins at €1.00 on 3 Nov 2026. We staked €500.00 and got €592.85 back, 118.6%. Just 17.8% of spins paid, and each of the 89 wins set off a respin.
- 500paid demo spins at €1.00
- 17.8%of them paid something
- 67.7xbest spin, Super Respin included
- 16Super Respins triggered
Short chains outnumbered long ones. After 30 base wins the first respin missed, while 22 chains added one winning respin, 6 added two and 15 three. The first Super Respin came on spin 32, then about one every 31 spins, and the longest wait ran from spin 188 to spin 266. No spin with a Super Respin paid less than 6.3x in total.
From base wins alone we got back 13.1% of our stake, slightly below the sheet's 15.28%. The profit came from the respins: 55.3% from the four growing ones, where the sheet has 43.11%, and 50.2% from the Super Respins against 38.16%. Each of our five biggest spins reached the Super Respin, and so did 12 of the 16 spins paying 10x or more. Our lowest balance was €4,974.60, on spin 29, and a single winning session at volatility 4.08 tells you little about the long term.
A heist settled once the grid is full
Tokyo Go is for players happy to have everything happen inside the base spin, with no scatter hunt and no buy, and with a Super Respin in reach of any win. Wins of Fortune players will recognise nearly all of it beyond the Tokyo setting, though the two demo servers report different largest wins. Anyone hoping for The Wild Chase's multiplied free spins will not find them. In our log the big results mostly needed the full grid, and the Super Respins alone returned 50.2% of the stake.
Short answers on the Tokyo heist
Behind these replies: Quickspin's help screens and sheet, the demo server's figures and the spins we logged ourselves.
Can you buy the Super Respin or play free spins in Tokyo Go?
Neither. The game page, the sheet and the demo server list no purchase, and the sheet's RTP split has no free spins line, only base game, respins and Super Respin. The Super Respin comes from play: 16 times in our 500 spins at €1.00.
Why does the sheet say 2,757x when the demo server says 1,000x?
Two different simulations. Quickspin's 2019 sheet took its 2,757x from 1 billion spins, while the demo server's 1,000x comes from 100 billion spins of today's build, and that is the number we quote. Neither source calls it a cap. Our best was 67.7x.
What happens to a winning symbol on reel 1?
It leaves the board. Every winner shifts a reel leftwards before the next respin, and nothing lies left of reel 1, so in our log those symbols vanished while winners from reels 2 to 5 moved across and stayed for the respin.
How often did a chain reach the full 5x5 grid?
31 times in our 500 spins, about once in 16. The full grid arrives with respin four, and 16 of those 31 chains won that respin and moved on to the Super Respin. The other 15 ended there.
