
Dwarfs Gone Wild Demo: Seven Dwarfs and a Magic Mirror
Dwarfs Gone Wild is a Quickspin slot from June 2018 with 20 lines on a 5x3 grid, built around Snow White and seven dwarfs in a mine. Her Magic Mirror gives respins in the base game, while wins with dwarf symbols fill a Golden Minecart meter; each cart carries one dwarf's feature into 7 free spins. Quickspin's sheet lists 96.38% RTP, volatility 3.74 of 5 and 2,535x as the largest win in 100 billion simulated spins.
What does the Magic Mirror do in Dwarfs Gone Wild?
It is a base-game respin feature, not a free spins round. The Magic Mirror symbol appears only on reel 3, and when it lands the game adds 300 extra Snow White symbols to the reels and awards 2 respins. Snow White shares the top of the paytable with the Wild, at 60x the bet for five on a line. The game page calls the reward two free spins, but the in-game rules say 2 respins. In our 500 spins the mirror appeared six times.

Play Dwarfs Gone Wild for free
Quickspin's own demo client in fun mode. No sign-up, no deposit, nothing to install.
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300% up to $2,000 + 150 FS 18+ · T&Cs apply · the casino's RTP model may differ · the demo stays free18+The demo runs on play money and pays nothing out. Real-money play is for adults only.
Quickspin's demo client opens above with €5,000.00 of play money, in fun mode, and bets from €0.20 to €100.00. It opened at a €2.00 stake, which our recording kept, so amounts in the pictures below are twice the multiplier; the logged spins used €1.00. The gold tube beside the reels is the minecart meter; it creeps up whenever a dwarf takes part in a win. The demo plays the 96.38% model, the only RTP the sheet lists; the rules screens in this demo do not print an RTP.
- Studio
- Quickspin
- Released
- June 2018
- Grid and wins
- 5x3, 20 lines
- Volatility
- 3.74 of 5 (game sheet)
- RTP
- 96.38% default. One model published
- Max win
- 2,535x the bet, largest win in 100 billion simulated spins
- Win of 100x or more
- 1 in 1,432 spins
- Demo bets
- €0.20 to €100.00
- Bonus buy
- None in this game
- Magic Mirror
- Reel 3, base game only: 300 extra Snow White symbols and 2 respins
- Free spins
- 7, from 3 Bonus Scatters on reels 2, 3 and 4
- Dwarf features
- One per Golden Minecart, up to 7
Twenty lines, Snow White and the mirror respins
The rules screens draw all 20 bet lines and state that line wins pay from the leftmost reel to the right. Their paytable is printed in euros for the current stake, so we halved the €2.00 figures. Five Snow Whites or five Dwarfs Gone Wild Wilds pay 60x the bet. Among the dwarfs, Strongman and Bomber pay 25x for five, Racer and Blacksmith 20x, Huntsman, Wizard and Banker 16.25x, and any three dwarfs return 1x. The A, K and Q cards pay 5x for five and 0.25x for three.

The mirror symbol can only land on reel 3, and it never appears in the free spins. When it does land, 300 Snow Whites are added to the reels for 2 respins, which packs the reel strips with the top symbol for two spins. Our logs match the rules: each mirror round is one paid spin followed by two respins. The best base-game result in our session, 42x on spin 436, was one of them.
Golden Minecarts decide how many dwarfs join the free spins
Every win that includes a dwarf adds to the meter beside the reels, and a full meter adds one more Golden Minecart. The rules say a player begins with one cart and the meter three quarters full, and at most seven carts can be collected. Three Bonus Scatters on reels 2, 3 and 4, which land only in the base game, open 7 free spins. The number of carts collected sets how many dwarf features travel into the round; their portraits sit above the reels and any of them can fire at random at the start of a free spin.

The rules describe each feature, and Quickspin's sheet names the dwarf behind it. Banker multiplies one or more winning spins by 2x, 3x or 5x. Bomber drops one Wild that explodes into 2 to 4 more on adjacent positions. Racer throws 2 to 5 Wilds onto random positions. Huntsman places one Wild in the best reel position. Blacksmith turns up to two whole reels Wild. Wizard adds 3, 4 or 5 free spins. Strongman puts a Wild on reel 3, 4 or 5 and respins, moving it one reel to the left each time.

Two carts meant two dwarfs, and the free spins opened with the Blacksmith and the Strongman above the reels.

The Strongman fired first, rolling his Wild leftwards through a run of respins, and the Blacksmith filled a reel on a later spin. After six free spins the round stood at €18.00, or 9x the stake.

On the seventh and last spin the Blacksmith poured metal over reels 2 and 3, another Wild sat on reel 4, and that one spin paid €108.50.

The bonus ended at €126.50, which is 63.25x the €2.00 stake and about seven times what the first six spins had made. The full round is below, sound on.
As in our biggest logged bonus, one spin carried most of the round.
Our 500 spins at €1.00: long dry runs, mirror rescues
Our log covers 500 paid spins on Quickspin's demo server. Only 24.8% paid anything, a typical (median) win was 1x, and the longest stretch without a win ran to 28 spins.
- 500paid demo spins at €1.00
- 24.8%of them paid something
- 104.5xbest spin, free spins round included
- 2free spins bonuses triggered
The free spins came twice, both with 7 spins: 35.5x on spin 235 and 104.5x on spin 452, the best result of the session. In that second round 88.25x arrived on a single free spin, the fifth. The Magic Mirror ran 6 times and every run paid, from 8x to 42x.
Between them the mirror rounds returned €105.00, 23% of the €466.50 the session paid back on €500.00 staked (93.3%). The balance bottomed out at €4,875.25 on spin 424, then a mirror round and the big bonus lifted it to €5,008.50 on spin 453, and it closed at €4,966.50. 10 spins reached 10x and 1 passed 100x, against a sheet figure of 1 in 1,432 spins for that event.
Dwarfs beside the emerald, wolf and sakura reels
Eastern Emeralds uses the same frame of 20 lines on 5x3 and came out in 2018 as well. Its volatility on the sheet is 5 of 5 and its largest simulated win 16,003.7x, both well above the dwarfs.
For another fairy tale, Big Bad Wolf from 2013 plays 25 lines with volatility 4.24 and tops out at 1,225x. Its sheet offers 2 RTP models, 97.34% and 90.01%, where Dwarfs Gone Wild has the single 96.38%.
Sakura Fortune also has respins, triggered by stacked wilds, on 40 lines and a 5x4 grid, with volatility 4.83 and a largest win of 1,182.5x.
Verdict: patience for the minecart dwarfs
Dwarfs Gone Wild is the gentlest of these on paper, at 3.74 of 5, yet in our session three spins out of four paid nothing and one dry run lasted 28 spins. The mirror respins kept the balance alive, and the free spins produced the best spin of the session. With no bonus buy, the meter has to be filled the slow way. The demo is a fair place to see how often each dwarf turns up.
Common questions about Dwarfs Gone Wild
Checked against the game's own rules screens.
How many paylines does Dwarfs Gone Wild have?
Twenty. The BET LINES page of the in-game rules draws lines 1 to 20 on the 5x3 grid and says line wins pay in succession from the leftmost reel to the right.
How do the Golden Minecarts work?
Each win with a dwarf symbol fills the meter beside the reels, and a full meter adds a cart, up to seven. Players begin with one cart. When three Bonus Scatters start the 7 free spins, every cart brings one dwarf feature into the round, and those features fire at random at the start of free spins.
What is the maximum win in Dwarfs Gone Wild?
The top figure is 2,535x the bet: the largest win in 100 billion simulated spins. Our best result across 500 spins was 104.5x, in a free spins round, and only one spin in the whole session passed 100x.
What is the RTP of Dwarfs Gone Wild?
The sheet and the demo server both give 96.38%, and it is the only model Quickspin lists. The sheet also splits that figure between the base game, the Magic Mirror and the free spins, but its three parts add up to one point more than the total, so we quote only the total.
